Go live. Just you.
Blue Pin — one iPhone. Pull it out. Appear on the globe. People find you — and step in.
Four products. One Ecosystem. The phone is the eye. The stitcher blends the pair. The globe is where you find it. The headset is how you step into it.
Your eye to the world. One iPhone is a Blue Pin. Two become a Red Pin.
Leave it on your desk. Two views become one world others can step into.
A living globe in your room — tap a pin, peek, then you’re there.
Open the globe in your pocket, on a headset, or at your computer.
You capture a moment. We turn it into a world people can walk into. Someone finds your pin — and is suddenly there with you.
One account for the field, the desk, the globe, and the headset.
Download Lil' StitcherThe field. The desk. The globe. Then you’re inside.
Blue Pin — one iPhone. Pull it out. Appear on the globe. People find you — and step in.
Red Pin — dual VR180. Two iPhones. One living world. Others open the pin — and they’re there.
Red Pin from the field. Home weaves the world. The phones are all you take.
Pull out your iPhone. One phone is a Blue Pin. Two become a Red Pin — a VR180 camera in your hands. The world didn’t need a $5,000 rig. It needed this.
Stream and watch in the same breath. The globe lives in the app. You’re live — and still inside the living world.
Two phone views become one live VR world. Others open the pin — and step inside.
Your iPhones start the show. Home or away, it knows. Windows available now; macOS coming soon.
In your pocket. On a headset. At your computer. The globe comes to life.
Discover what’s live. Watch. Immerse. You’re not watching anymore. You feel like you’re there.
Put on a Quest. A living Earth appears in your living room. It isn’t a map on a screen — the globe is there, alive with what’s happening on it.
Tap a pin and a preview opens in space. Tap again and you teleport in. You’re not watching anymore. You feel like you’re there.
The loop is live: Lil' Eye capture, Lil' Stitcher broadcast, Lil' Earth on Quest, lilvr.com on phone, VR, and PC. That is the product today.
Further out — and labeled as vision, not a ship date — we want the globe to become a spatial web index, and later a Spatial Operating System (SOS). Those pieces are not in the Quest or web builds yet.
Until then: one iPhone is already a Blue Pin. Two iPhones and Stitcher on your desk are already a Red Pin the world can step into.
Blue Pin, Red Pin Local, Red Pin Away. Cinema-sharp Red Pin worlds. Quest: living-room globe, preview, teleport in. lilvr.com: phone, VR, and PC — we didn’t leave anyone out.
A future indexer for spatial sites and live streams. Not a shipped Lil' Earth feature.
Searchable spatial websites and experiences on the globe — direction of travel, not current catalog behavior.
A long-term 3D home for the spatial internet. Not available in today's apps.
Shipped paths only — H.265 WHIP from the phones, desktop stitch, published H.265 / AV1 WHEP for Quest and the web. Latency claims apply to WHIP/WebRTC paths, not every destination. H.264 is Facebook Live and YouTube Live output only.
Desktop stitch and publish. Plug-and-play for Dual Lil' Eye half-plates and other cameras. Dual Lil' Eye WHIP ingest is 1920×1920 per eye (high) or 960×960 (2K); that path locks to a 3840×1920 side-by-side master. Other devices keep their normal tiers. Automatic Local vs Away, then H.265 / AV1 WHEP — or RTMP/NDI out. Windows available now; macOS coming soon.
iPhone field app. Blue Pin is single mobile (1080p H.265 WHIP). Red Pin is dual iPhone VR180 — 1920×1920 per eye (high) or 960×960 (2K) into Lil' Stitcher (Local or Away). Directors Pass unlocks the full remote tab.
Unity app for Meta Quest. Live catalog pins, floating watch window, then Immerse over WHEP. Three.js is the lilvr.com stack — not Earth. Both decode the same 3840×1920 side-by-side VR180 plate; 2K does not shrink the sphere.
Create an account. Open the globe — and you’re there.