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Stitch2Stream — One Planet. One ecosystem. Create. Discover. Immerse. Built for the spatial web.

Phone, Stitcher, Headset, Globe

Four products. One Ecosystem. The phone is the eye. The stitcher blends the pair. The globe is where you find it. The headset is how you step into it.

Lil' Eye wordmark

Lil' Eye

Your eye to the world. One iPhone is a Blue Pin. Two become a Red Pin.

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Lil' Stitcher

Lil' Stitcher

Leave it on your desk. Two views become one world others can step into.

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Lil' Earth

Lil' Earth

A living globe in your room — tap a pin, peek, then you’re there.

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Lil VR

Lil VR

Open the globe in your pocket, on a headset, or at your computer.

Step inside a live stream.
Feel like you’re there.

You capture a moment. We turn it into a world people can walk into. Someone finds your pin — and is suddenly there with you.

One account for the field, the desk, the globe, and the headset.

Download Lil' Stitcher
4K
Worlds so sharp they feel close enough to touch
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Ways to go live — alone, together, from anywhere
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Clicks on the desk. Your iPhone starts the show.
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Living globe. Every pin. One sky.

Four products.
One living world.

The field. The desk. The globe. Then you’re inside.

Blue Pin — one phone, live on its own Red Pin Local — two phones, VR180, same Wi‑Fi Red Pin Away — two phones, VR180, from anywhere
Blue Pin

Go live. Just you.

Blue Pin — one iPhone. Pull it out. Appear on the globe. People find you — and step in.

Red Pin Local

Two phones become a world.

Red Pin — dual VR180. Two iPhones. One living world. Others open the pin — and they’re there.

Red Pin Away

From anywhere.

Red Pin from the field. Home weaves the world. The phones are all you take.

Shipped first.
Vision second.

The loop is live: Lil' Eye capture, Lil' Stitcher broadcast, Lil' Earth on Quest, lilvr.com on phone, VR, and PC. That is the product today.

Further out — and labeled as vision, not a ship date — we want the globe to become a spatial web index, and later a Spatial Operating System (SOS). Those pieces are not in the Quest or web builds yet.

Until then: one iPhone is already a Blue Pin. Two iPhones and Stitcher on your desk are already a Red Pin the world can step into.

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Shipped — the closed loop

Blue Pin, Red Pin Local, Red Pin Away. Cinema-sharp Red Pin worlds. Quest: living-room globe, preview, teleport in. lilvr.com: phone, VR, and PC — we didn’t leave anyone out.

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AI Discovery Engine Vision

A future indexer for spatial sites and live streams. Not a shipped Lil' Earth feature.

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Spatial Web Index Vision

Searchable spatial websites and experiences on the globe — direction of travel, not current catalog behavior.

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Spatial Operating System (SOS) Vision

A long-term 3D home for the spatial internet. Not available in today's apps.

Presence you can feel.
Then the recipe.

Shipped paths only — H.265 WHIP from the phones, desktop stitch, published H.265 / AV1 WHEP for Quest and the web. Latency claims apply to WHIP/WebRTC paths, not every destination. H.264 is Facebook Live and YouTube Live output only.

Lil' Stitcher — VR Broadcast Engine

Desktop stitch and publish. Plug-and-play for Dual Lil' Eye half-plates and other cameras. Dual Lil' Eye WHIP ingest is 1920×1920 per eye (high) or 960×960 (2K); that path locks to a 3840×1920 side-by-side master. Other devices keep their normal tiers. Automatic Local vs Away, then H.265 / AV1 WHEP — or RTMP/NDI out. Windows available now; macOS coming soon.

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Video Output

  • VR180 stereo (stitched publish)
  • 360° stitch when you choose it
  • Dual Lil' Eye: 3840×1920 SBS master (High 1920×1920 / 2K 960×960 per eye); other cameras keep normal tiers
  • H.265 and AV1 — primary platform codecs
📷

Lil' Eye Ingest

  • Dual WHIP on the desktop host
  • Bonjour discovery on the LAN
  • Local same-Wi‑Fi or Away relay
  • Phone-driven start — no PC Go Live hunt
  • Also plug-and-play for other cameras — they keep normal tiers
⚙

Stitching Engine

  • Real-time VR180 / 360 stitch
  • AI-assisted neural seam tools
  • Desktop UI + remote HTTP control
  • Credits / Top Up in the desktop app
📡

Streaming Protocol

  • WHIP ingest · WHEP publish
  • Cloud relay for Away + viewers
  • Direct RTMP — YouTube Live / Facebook Live (H.264 output only)
  • Low-latency on WHIP/WebRTC paths
💻

Platform Support

  • Windows 10 / 11 — available now
  • macOS — coming soon
  • Recommended: NVIDIA GPU for Red Pin VR180
  • NDI output on the LAN
🔗

Companion tools

  • Pins appear on Earth + lilvr.com
  • Remote API for start / stop / params
  • Resolve & Adobe: live MJPEG monitor panels
  • OBS plugin is not shipped

Lil' Eye — iPhone Capture & Director

iPhone field app. Blue Pin is single mobile (1080p H.265 WHIP). Red Pin is dual iPhone VR180 — 1920×1920 per eye (high) or 960×960 (2K) into Lil' Stitcher (Local or Away). Directors Pass unlocks the full remote tab.

📱

Device Requirements

  • iPhone — iOS 16+
  • One phone for Blue; two for Red
  • Lil' Stitcher on the desktop for Red Pin
  • Multipeer pairing for the Red Pin rig
📺

Capture Specs

  • H.265 WHIP — not ProRes Red Pin
  • Blue Pin: 1080p single mobile
  • Red Pin: 1920×1920 per eye (high) or 960×960 (2K)
  • Multipeer pairing + Red Pin phone sync
🔌

Connectivity

  • Bonjour LAN discovery
  • Local WHIP into Stitcher on Wi‑Fi
  • Away WHIP to the cloud relay
  • StoreKit plans, credits, Directors Pass

Lil' Earth — Meta Quest globe

Unity app for Meta Quest. Live catalog pins, floating watch window, then Immerse over WHEP. Three.js is the lilvr.com stack — not Earth. Both decode the same 3840×1920 side-by-side VR180 plate; 2K does not shrink the sphere.

🌎

Globe & Discovery

  • Unity 3D globe on Quest
  • Live Blue / Red pins from the catalog
  • Aurora / atmosphere look with lilvr.com
  • Passthrough + globe
🖐

Hands & controllers

  • Hand tracking and ray select
  • Pinch or point to open a pin
  • Controllers supported
  • Exit Immerse with the headset buttons
🎥

Playback Engine

  • Pin → floater → Immerse
  • WHEP playback — H.265 / AV1
  • 3840×1920 SBS VR180 — same sphere in 2K
  • Published output only — not raw L/R
🛠

Platform

  • Meta Quest 2, 3, 3S, Pro
  • Unity + Meta XR
  • Meta Quest headset
  • Quest Go Live from the headset
🌐

Spatial UI

  • Frosted / spatial panels
  • Floating watch window
  • Settings orbs
  • Same account as lilvr.com
🔒

Account

  • Stitch2Stream login + credits
  • HTTPS APIs to stitch2stream.com
  • Catalog via the live streams API
  • One credit wallet across the loop

Streamer Pro & VR Broadcaster Pro

Hours match the live subscriptions page. After included time: Blue Pin 50¢/hr · Red Pin / Dual VR180 $2/hr.

VR Broadcaster Pro · Dual-first
$29.99 /mo

33 Blue Pin + 15 Red Pin hrs/mo

  • Everything in Streamer Pro
  • Red Pin dual-rig VR180 streaming
  • Priority streaming · 8K · AI stitch
  • After hours: 50¢ Blue Pin · $2 Red Pin
Start VR Broadcaster Pro

Pay-as-you-go? Top up credits — Single 50¢/hr · Dual $2/hr · desktop download after $10+ or a subscription Compare all plans →

Go live from iPhone.
Step inside.

Create an account. Open the globe — and you’re there.